Mintme News

Webchain development update - March 2019

Mar 27, 2019

   Here’s next post in a series about development progress of our projects. Let’s see what we’ve done during the last two months.

  Webchain

   There is new webchaind released that introduces hard fork of Webchain network. It contains two main changes:

  • Changed chain ID from 101 to 24484. It turned out that ID 101 was used by another project. It was because EIP-155 (the specification that defines chain IDs) didn’t contain a list of already used IDs. Due to these conflicting IDs, chainid.network – site with the complete list of used chain IDs – was added to EIP-155. The new ID 24484 is now reserved by us, so conflict won’t happen again.
  • Changed PoW algorithm from CryptoNight-Webchain to Lyra2-Webchain. The new algorithm is more CPU and JavaScript friendly. It will make mining more profitable for smaller miners because profitability for GPU rigs will be reduced as Lyra2 is designed especially for the CPU. It also works faster on CPUs without AES hardware acceleration and smaller L3 cache.

   Hardfork will happen on the block at height 2,022,222. This block will be reached on April 8th. It’s needed to update your webchain-miner and webchain-wallet. We already released a new version of webchain-miner that supports Lyra2 algorithm: https://github.com/webchain-network/webchain-miner/releases

   The new version of webchain-wallet that supports new chain ID will be released when hardfork will occur. Also, we released webchain-pool with Lyra2 support. The new version will be also available as DEB package to make the process of creating own pool much easier.

 

   We have also released Webchain wallet version 1.2.0. Other than increased performance and many bugs fixed, this version supports webchain:// links in browser in format of webchain://?value=2.014e18&to=0xfb6916095ca1df60bb79Ce92ce3ea74c37c5d359.

To download this wallet or to see full changelog, please go to GitHub: https://github.com/webchain-network/webchain-wallet/releases/tag/v1.2.0

   Please note: current 1.2.0 Webchain wallet doesn’t support upcoming hardfork, so please check Webchain wallet GitHub on 8th April after the fork and download the new wallet version.

 

  CoinIMP

   Due to last Monero hardfork and PoW algorithm change to CryptoNight R, other sites like CoinHive closed their services. Instead of closing our services we decided to modify mining scripts to allow mining with the new algorithm. It’s still possible to mine Monero at CoinIMP but hash rate dropped by half. It’s even more profitable to mine Webchain than Monero now.

   We’ve also prepared and tested support for Lyra2 algorithm in mining scripts. Latest changes in Webchain will make mining it on websites much more profitable than other coins.

   A new version of CoinIMP panel was also released: 1.3.2. You can find changelog here: https://www.coinimp.com/news/coinimp-v1-3-2, and on top of that, we added a new ad system on CoinIMP. Currently, if someone wants to activate lower mining fee, he has to agree that once in a month all his users will see Webchain ad.

   MintMe

   We continue to work on MintMe project. We already made many improvements in stability and fixed bugs in the backend. Also, we’re fixing bugs, security issues and made improvements in UX and performance of MintMe panel. We’re also working on smart contract code that will be used for MintMe tokens. Our current goal is to release MintMe in May 2019.

  Hosting

   On hosting project, we’re finishing support for WEB payments. It will allow hosting users to earn WEB on their sites and pay for hosting using mined coins. It also required making changes in CoinIMP panel to create a communication channel between hosting panel and CoinIMP panel. In the future, this might pave way for other similar connections between hosting companies and WEB.

 

   As you can see we’ve made noticeable progress in all of our projects. We are closer and closer to achieve our goals. We will publish next update about development progress after we release MintME and finish fixing all things related to the release. Stay tuned!