Ultimate Disc Golf Video Game - New X-Step Animation Preview We're proud to say that Ultimate Disc Golf has continued to progress since launching on Steam early access in January of this year. Here is a new and improved X-Step backhand throw animation we've just finished testing. The end of alpha is almost in sight, and some major features that have been in work for a good while are close to being ready for beta. [url=] https://www.youtube.com/watch?v=Y3YGodjjhWY[/url]
As a company that is involved in many different projects with AI, Virtual Beings, and Gaming tech we get access to all kinds of cool tools that are in alpha and beta. We currently have access to the Stable Diffusion AI art generation Discord beta. As a way to have some fun and encourage new holder for our token anyone who donates 500 TREE tokens this week can message us a prompt request and we'll run it through Stable Diffusion and send you the generated art. Not sure how to generate a good piece of art? Here is some good info to get you started. The only rules are the tokens must be purchased after this post is published and before Friday, August 12th and the request must be PG rated (no exceptions :D) Have fun, and we can't wait to see what you all create.
When it comes to the "Metaverse" one of the biggest words being thrown around is "interoperability". Which can mean a lot of things but a basic example is having an avatar that you can take with you across multiple apps / games. Ready Player Me is a great example of this, and we wanted to see exactly what we could do with them in one evening. This video shows the progress of taking the RPM mesh and animating it using AI, using auto-rigging and auto-physics for clean-up, and finally loading the RPM avatars on the fly inside Unreal Engine with the custom dance animation. Technology used: Deepmotion AI - Cascadeur - ReadyPlayerMe Avatars -
Check out this game-ready 3D scans collection we've started on OpenSea. Each scan is available in GLTF format. 2 assets are currently available with many more to come.